BubbleTalk (2017)

BubbleTalk is array-type bubble generator that conveys user actions into fish tank in the form of bubbles.

Lumi Land (2017)


A new type of interactive installation for a science museum.


Utilizing Smartphones

as a Multi-Device Single Display Groupware

to Design Collaborative Games (2017)


This study suggest a new way of assembling mobile devices to create unique forms beyond rectangular ones, such as rings, bars, and radial displays, and to develop three games with them.


Motion Echo Snowboard (2016)

Motion Log Skateboard (2017)


HapThimble (2016)


Motion Log Skateboard is a concept for skateboarder

to understand their body movement in depth.

HapThimble is a wearable haptic device capable of providing tactile, pseudo-force, and vibrotactile feedback to a user’s fingertip.

Motion Echo Snowboard is a concept wherein the weight distribution of each foot is displayed on the upper side of snowboard deck.


JANUS (2014)

Auditory Augmented Sports (2015)

Conveyor World (2015)


Sonification that alters perception of body activity results in a significant change of emotional and behavioral response.

A multi-user mixed reality game system on a conventional conveyor belt with a projector-camera system incorporated.

JANUS is simply a double-sided POV display. Users on each side can see independently displayed images.

Inflatable Graphics (2014)


Ephemeral User Interface (2014)

Cubement (2014)


A shape changing signage with soft material.

Interactive media using disappearing material ‘soap foam’, which is familiar and hedonic matter in our daily life.

CUBEMENT is a movement design tool, which functions

as the components for designing mechanical movement.

Noonchi (2014)


Transwall (2013)


Molebot (2011)


A study of the Previewable Switch regarding user behavior and spatial mapping.

A transparent display that can be used from both sides in order for people to experience co-located, face-to-face interactions.

MoleBot, a robotic mole living in a coffee table that interacts with small items laid on the table surface.

Everyday Use (2011)


Soundbound (2013)


Inflated Roly-poly (2010)


EveryUse is the new platform particularly designed for sharing cases of artifact appropriation.

SOUND BOUND is an interactive sound visualizer. It allows the user to distort and create sounds by touch interaction.

An air-contained display medium that can be directly deformed and spatially moved by physical inputs for interactive games.

Crystal Zoetrop (2009)


Digital Decals (2010)


Digital Rubbing (2009)


Crystal zoetrope is a new visual medium  that can create 3-D animations from a 2-D image.

The rubbed image is transferred directly to the screen in the same manner as with a traditional decal.

Digital rubbing is a playful and intuitive interaction technique for transferring a graphic image directly onto paper.

Kinetic tiles (2008)


Shade Pixel (2007)


Shade Painting (2007)


Kinetic Tiles are modular construction units for physical kinetic animations.

Shade Pixel is an interactive display that uses flexible Spandex to represent information.

Instead of using paint, people can draw something on a canvas using BuckyBalls, spherical neodymium magnets.

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